Tropes vs. Women in Video Games 2
2016-01-19 | Documentary,Talk | 8 episodes2 Seasons
Episode
Strategic Butt Coverings (2016)
This episode examines the ways in which designers often employ camera angles and clothing choices as tools to deliberately sexualize and objectify female protagonists of third-person games. To illustrate that this is no accident, we contrast the ways in which women’s butts are frequently emphasized with the great lengths often taken to avoid calling attention to the butts of male characters. We then present some examples of female-led third-person games that humanize rather than objectify their protagonists.
Body Language & The Male Gaze (2016)
This episode examines the ways in which character animation, which can be a wonderful tool for all sorts of creative expression, is often used in limiting and stereotypical ways to sexualize female characters. We then illustrate that this is just one of many ways that games are predominantly designed around the male gaze, and discuss why male characters who may be depicted wearing little clothing are not objectified in the way that female characters are.
Lingerie is not Armor (2016)
This episode explores the ways in which female characters are frequently placed in wildly impractical, sexualizing outfits specifically designed to objectify them for the titillation of the presumed straight male player. We then discuss the problems inherent in linking the sexualization of female characters to notions of female empowerment, and examine what positive depictions of female sexuality and sexual desire in games might look like.
Are Women Too Hard To Animate? (2016)
This episode examines the general lack of female representation among standard enemies as well as in the cooperative and competitive multiplayer options of many games, and the ways in which, when female enemies do exist, they are often sexualized and set apart by their gender from the male enemies who are presented as the norm. We then highlight a few examples of games that present female enemies as standard enemies who exist on more-or-less equal footing with their male counterparts.
All the Slender Ladies: Body Diversity in Video Games (2016)
This episode examines the very limited range of female body types commonly seen in games, contrasting this with the much wider range of physiques that male characters frequently possess. We then illustrates that, when female characters appear who do have a body type that is notably different from the slender physique that games establish as the standard, these bodies are sometimes presented as a joke, or as a twisted transgression of social standards and expectations. We examine how this limited range extends to the age of female characters as well, before highlighting a few examples of games that have positive representations of women with different body types and women who are older.